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Insanely Great Collision Detection
I have just successfully finished implementing the new and improved collision component using the Separating Axis Theorem. Was quite a challenge to learn but it works.
I was thinking about writing a tutorial on it so if anyone is interested, let me know.
The way to use it is to add the collision component, call the .collision() constructor with a polygon (using new Crafty.polygon()), then use the method .hit() or onhit() with a component.
